Aim
I think the process matters more than the outcome. We spend our lives developing things and are often disappointed with the result, which is why I like the European approach to education, where the process comes first. So anything I build, I will log.
At my PhD interview, it was suggested that I look into robotics. Before committing to a five to eight year PhD, I wanted to understand what that might involve, so I started today with a very simple drawing machine built from cheap materials and code I found online.
The aim is to make things that exist in the physical world, and to see what happens when a bot’s output becomes a mark on paper. This will extend one of the marks in The Secret Lives of Punctuation. I will make my part: hand-drawn gestures, Cricut-cut shapes and expressive keyboard marks. The bot has already produced a sonic version of each mark’s data, but not yet a drawn one. This arm may be a way to get it onto paper. It is an awkward machine, so the bot’s language gets translated through it. How do its marks diverge from, or relate to, mine?
Method: I draw first
- I respond to each punctuation mark by hand first: a drawn gesture, cut shapes and colour, and what I call keyboard painting, using elements of the mark alongside other marks.
- Only when that is finished do I look at the bot’s response, so its marks never influence mine.
- I then compare the two. Things I had not envisaged only show up once the making is done, which seems right to me: as humans we advance through lived experience, and by reflecting on it.
Rules for the build
- No soldering.
- As cheap as possible, from one shop.
- I write the code myself and use help to check it.
- Log the mistakes as well as the results.